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WHAT IS 1918?

1918 is an alternating-activation historical tabletop wargame where players refight the battles of the last year of the First World War using miniatures. A typical game uses around 30-60 miniatures on each side and lasts 2-3 hours. The game focuses on combined arms (i.e. infantry, cavalry, tanks, artillery and aircraft working together) and the command challenges faced by junior officers leading men in the first truly industrial war. 

  • Alternating activations - 1918 uses alternating unit activation (rather than IGOUGO). This means decisions on when to activate units matter and both players are engaged at all times. 

  • Realistic suppression - 1918 has a simple but effective pinning and morale system with four statuses (Under Fire, Pinned, Suppressed, Wavering) which allows players to utilise period accurate 'small unit' fire and manoeuvre tactics. 

  • Dynamic leadership - The positioning and use of Leaders in 1918 is key. Senior Leaders, your officers and sergeants, issue orders to nearby units, such as Advance, Fire, At the Double or Stand To, and provide re-rolls for Morale and Recovery Tests. Senior Leaders can also trigger special actions that disrupt the normal activation sequence/game state. 

  • Tailored playstyles - Before battle begins, players can alter how their forces will fight through selecting a Doctrine (Lightning Assault, Grand Offensive or Tactical Defence). Each Doctrine provides a unique set of advantages, grounded in history, that affect force selection and how a force fights. 

  • Impactful command - When using the Advanced Rules, players can spend Command Dice to use Gambits off their Dugout Board. Which Gambits are available on the Dugout Board are determined by their choice of Nation and Doctrine. Gambits present players with additional historically-plausible tactical options and decisions that disrupt the normal Core Rules gameplay.  

  • Varied, historically plausible forces - The force selection rules give players a huge range of options to build colourful and interesting forces for Germany, Britain, France and the United States on the Western Front, within a well-researched historical framework. The book includes full rules for vehicles and artillery (including off-table artillery batteries) and planned future supplements will include full rules for aircraft, more nations, more fronts and much more. 

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NATIONS IN 1918

1918: Spring Offensive is our first release for our First World War miniatures game, 1918. Below, you'll find a link to a landing page with details, downloads and information about the nation and how it plays in 1918. But it isn't just British and Germans you can play. We'll be releasing pages for the American Expeditionary Force and the French Republic very soon, and then, onto other nations and other theatres...

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